Tuesday, October 18, 2016
Monday, October 17, 2016
3D: Week 008 Assignment (Working in a Game Engine With Final Prop)
Substance:
Folders And Material Setup:
Shots:
I used a set given to me for a Lighting Assignment in Tech Art.
Friday, October 14, 2016
3D: Week 007 Assignment (Bake Maps and Digital Painting for a Prop)
Cannon:
The Low Res mesh made in Maya and the High Res mesh made in zBrush (models are Nick Zuccarello's)
I baked the maps and painted the model in Substance Painter 2
The Stencil I made in photoshop that I put on the arms of the cannon
Wednesday, October 12, 2016
2D Week 008 Assignment (Artist Discovery): Team Scarecrow
Team Members
-Lead: Bailey Steggerda-Member: Anthony Ballinas
-Member: Matthew Trupiano
-Member: Michael Vogel
-Member: Doug Halley
-Member: Ryan Hill
Pinterest: Team Scarecrow
Tuesday, October 11, 2016
2D: Week 007 Assignment (Basic Lighting)
Reference:
Drawing/Processes:
I began by working with gestures and sketches of the form. Once I captured the proportions, I began doing an outline.
Then I block out the form in solid color, which helps me stay inside the form when I add shading.
Tuesday, October 4, 2016
Monday, October 3, 2016
3D: Week 006 Assignment (UV and Digital Sculpting for a Prop)
UVs:
High-Res Model
zBrush Sculpt:
For this cannon sculpt I was experimenting with the idea of a cannon that has made its home at the bottom of the sea.
Decimated:
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