Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, July 11, 2017

Monday, October 17, 2016

3D: Week 008 Assignment (Working in a Game Engine With Final Prop)

Substance:


Folders And Material Setup:


Shots:







I used a set given to me for a Lighting Assignment in Tech Art. 

Friday, October 14, 2016

3D: Week 007 Assignment (Bake Maps and Digital Painting for a Prop)

Cannon:


The Low Res mesh made in Maya and the High Res mesh made in zBrush (models are Nick Zuccarello's)

I baked the maps and painted the model in Substance Painter 2


The Stencil I made in photoshop that I put on the arms of the cannon

Monday, October 3, 2016

3D: Week 006 Assignment (UV and Digital Sculpting for a Prop)

UVs:


High-Res Model



zBrush Sculpt:

For this cannon sculpt I was experimenting with the idea of a cannon that has made its home at the bottom of the sea.

Decimated:






Monday, September 26, 2016

Monday, September 19, 2016

3D: Week 004 Assignment (Lego Project Part 02)




Wide-Hinge Lego:


The lego piece I modeled this week in Maya.

Half-Arch Lego:


The lego piece I made last week in Maya.

Concept Art for the Project:


There were three concept meetings that the team held. The theme was futuristic. The artists for the concept drawing were Leah Augustine and William Perez Valines.

My Environment Pieces:


These are the pieces I put together for the Environment.

Final Project:
























The Environment Team, The Character Team, The Air Vehicle Team, and The Land Vehicle Team created assets for the final project. The Environment Team were in charge of the integration of these many maps into a final level in Unreal. I placed all of the environment (with the exception of the tables, characters, and vehicles).


Time This Took:

 Estimated meeting and concept time:                                  6 hours
  Estimated time assisting others:                                        2-3 hours
Estimated time making assets:                                            8 hours
Estimated time integrating assets into the Environment:   7 hours
                             Estimated Total Time Spent:                                            23-24 hours                              










Friday, September 16, 2016