Friday, October 14, 2016

3D: Week 007 Assignment (Bake Maps and Digital Painting for a Prop)


The Low Res mesh made in Maya and the High Res mesh made in zBrush (models are Nick Zuccarello's)

I baked the maps and painted the model in Substance Painter 2

The Stencil I made in photoshop that I put on the arms of the cannon

1 comment:

  1. Spend a little more time with the straight line technique, you have to do smaller line segments to make a curved line and have it not read as segments. Nice work!