For this assignment my team was tasked with discovering the shape language of the Scarecrow, as well as the environment that the Scarecrow makes his first appearance.
Through references, we pull basic shapes that make up the core of our character, prop, or effect. After this shape language has been investigated, we made proxy shapes and pushed them into UE4 with a VR template to see how these shapes interacted with each other.
What I Did:
I was able to make some general concept sketches of the character from last week's process
With the references that were gathered and my concept sketches, I was able to draw the basic shapes that formed the core of our silhouettes.
I then put these shape languages into the Scarecrow style guide format and added wireframe on some shapes to help the understanding of the form.
I also did the Shape Language Effect Proxy Objects and the Shape Language for the Wheat
What Matt did:
What Michael did:
What Anthony Did:
What Ryan did:
What Doug Did:
Tuesday, October 25, 2016
Tuesday, October 18, 2016
2D: Week 008 Assignment (Artist Discovery)
Pinterest:
My Reference Pages:
Monday, October 17, 2016
3D: Week 008 Assignment (Working in a Game Engine With Final Prop)
Substance:
Folders And Material Setup:
Shots:
I used a set given to me for a Lighting Assignment in Tech Art.
Subscribe to:
Posts (Atom)