The basic shapes of the mannequins are drawn interacting with each other. The light source is located near the bottom left, pointing upwards in a diagonal.
A basic cube made in Maya. Bevels were applied to the edges. The cube was then UVed and a simple texture guide was added to show the position of the faces.
Minecraft-ish Textures:
Minecraft-ish textures were made with a 16x16 pixel size